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1. Wanting to start missioning againts angles... - in Missions & Complexes [original thread]
Just a note I get tons of missions against angels in Galente space. I wont tell you where as that would ruin my fun.. but Gallente space offers plenty of angel missions. We are the Warrior Nation, representing 2000 members over 60 online games. ...
- by Protagonist Prospect - at 2009.12.30 13:09:00
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2. Jamming have any role in PVE? - in EVE New Citizens Q&A [original thread]
Slightly off topic but about the skill. If I am not mikstaken training the ECM Drone Interfacing skill gives you an additional 3k range on drones... its a weird skill link.. but I blieve it is this one. We are the Warrior Nation, representing 2...
- by Protagonist Prospect - at 2009.11.17 18:18:00
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3. Almost zero-effort way to make 100m while running Gallente mission - in Missions & Complexes [original thread]
Primary Mission Hubs for those are up near dodixie. Dodi has a Level 4 Fed Navy and is the primary hub for those missions. We are the Warrior Nation, representing 2000 members over 60 online games. We recruit people not characters. Wnx Protagon...
- by Protagonist Prospect - at 2009.11.10 13:03:00
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4. Stupid Question - in Missions & Complexes [original thread]
Well then that makes my job a whole lot easier. Thank you... I was pulling my hair out trying to fit that big bastard in on anything viable.. time to head back into eft and get the fits i need. We are the Warrior Nation, representing 2000 m...
- by Protagonist Prospect - at 2009.10.29 13:17:00
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5. Stupid Question - in Missions & Complexes [original thread]
I keep seeing fits for Solo Wormhole operations that include the Core Probe Launcher. I was under the impression that you needed the expanded probe launcher for this purpose.. The reason I ask is that the fitting CPU difference is huge.. Am I mi...
- by Protagonist Prospect - at 2009.10.29 13:03:00
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6. Passive Shield Tank Changes - in Ships and Modules [original thread]
It wasnt a cry.. I just wanted to know which way to go for a project I am working on.. I would rather not have any nasty little suprises.. you know one of those.. WTFBBQ? moments.. Thank you for the reply I appreciate it.. We are the Warrio...
- by Protagonist Prospect - at 2009.10.13 15:33:00
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7. Passive Shield Tank Changes - in Ships and Modules [original thread]
I have been searching for a bit to find any information on Passive Shield Tank Changes to no avail. One of our corp mates stated that changes were being made to Shield recharge times, but I can't find that information. Does anyone have that info...
- by Protagonist Prospect - at 2009.10.13 15:01:00
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8. CCP & Industrial Expansions - in Science and Industry [original thread]
Here is a thought. For the indies out there.. If you rent an office in a station you should be able to put modules in it that allow you to do certain things. IE A Lab module that maybe gives you 2 research slots a copy slot and an invention slo...
- by Protagonist Prospect - at 2009.10.09 19:08:00
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9. Salvager ship! - in Player Features and Ideas Discussion [original thread]
Honestly, the answer really should be..... are your ready..... Salvage Drones I and II - little buggers go out and fetch the wreck... either drag it back.. or do the deed right there.. use range of your drone control.. that would be cool We a...
- by Protagonist Prospect - at 2009.10.02 20:02:00
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10. Orca + Hulk mining in high sec .. empty Orca - in Science and Industry [original thread]
What system is this? We are the Warrior Nation, representing 2000 members over 60 online games. We recruit people not characters. Wnx Protagonist Warrior Nation Judge Advocate Colonel
- by Protagonist Prospect - at 2009.10.01 14:53:00
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11. Mining question - in EVE New Citizens Q&A [original thread]
Point the nose of your ship in the rocks direction and double click your mouse right above it.. this will start you moving forward.. and then you just stop when you get where you want to be.. bookmark that spot and warp to it.. It is generally a ...
- by Protagonist Prospect - at 2009.04.10 14:35:00
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12. The Complete Miner's Guide - v3.0 Extended Edition [PDF, 11-03-09] - in Science and Industry [original thread]
ON the topic of Mission Mining. We have done quite a bit of this as of late because the rocks seem to be better... One trick that we use to minimize contact is to drop the orca in with a pair of hulks in support. We don't drop cans. Salvage the...
- by Protagonist Prospect - at 2009.03.31 13:10:00
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13. Looking for all ways to maximise ore yield - in Science and Industry [original thread]
Or come mine with me and my alt.. Currently without the Michi's This character is over 1700 cm per laser per cycle with a minimum cycle time.. My other pilot is a maxed orca pilot.. makes a huge difference because he cust cycle time by 25.2% I...
- by Protagonist Prospect - at 2009.02.27 14:08:00
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14. No subject - in Science and Industry [original thread]
Edited by: Protagonist Prospect on 27/02/2009 14:07:28 edit: sorry was meant to be reply. We are the Warrior Nation, representing 2000 members over 60 online games. We recruit people not characters. Wnx Protagonist Warrior Nation Judge Advo...
- by Protagonist Prospect - at 2009.02.27 14:07:00
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15. Warrior Nation Mission/Mining Recruitment - in Alliance and Corporation Recruitment Center [original thread]
Daily Bumpage
- by Protagonist Prospect - at 2008.10.16 11:53:00
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16. POS Gun controlling Etc - in Science and Industry [original thread]
Yes you can and I have... makes a high sec Pos very unnatractive after you nail BS's one after the other with a combined arsenal. 3-4 people with Starbase defence 4 can ruin an attacking fleet's entire evening in a short amount of time..
- by Protagonist Prospect - at 2008.10.15 15:20:00
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17. it's risky to place a POS in high sec? - in Science and Industry [original thread]
The answer to your question however is yes and no. If you set up a large tower and set it up to be able to tune down research for defence in times of trouble, then there is very little danger. Helps to have 5 guys in your corp with starbase defen...
- by Protagonist Prospect - at 2008.10.15 12:28:00
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18. Warrior Nation Mission/Mining Recruitment - in Alliance and Corporation Recruitment Center [original thread]
Daily Bump
- by Protagonist Prospect - at 2008.10.15 11:46:00
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19. Industrial Faction Warfare - in Player Features and Ideas Discussion [original thread]
Not too sure how this could work, but here goes. Create a system where Industrial Players could contribute to the factional warfare dynamic whereby, the indy's supply ships and materials for LP and Standing. Might even include a little Cash.. ...
- by Protagonist Prospect - at 2008.10.14 15:17:00
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20. Warrior Nation Mission/Mining Recruitment - in Alliance and Corporation Recruitment Center [original thread]
Bump
- by Protagonist Prospect - at 2008.10.14 11:45:00
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